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AdminStom

Game / Level Designer

PROJECTS


H ello! My name is Stom and currently working as a level designer at Yunchan Games in Shanghai, China. I hold a Msc degree in Multimedia and Entertainment Technology (Game Design stream) as well as a Bsc (Hons) in Multimedia Technology and Innovation from Hong Kong.

You can find my portfolio and some of my projects, learnings and game development works here.


Blood of Steel

"Blood of Steel is an online competitive game. From Joan, Caesar, Alexander...hundreds of historical heroes all over the world. Lead them and your army of thousands soldiers to defeat your enemies on the epic battlefield. Play rank mode, siege the castle, as the king of the Steel Land, be the legend."

Except From: https://store.steampowered.com/app/567630/Blood_of_Steel/

Genre: Stategy, RPG, Action, Competition

Engine: Self-development

Platform(s): PC

Mode(s): Multiplayer, Online

Role(s) and Responsibilities:
  • Design and built PvE levels based on PvP maps for new RTS mode
  • Built PvE levels' events and enemies' action by writing scripts
  • Documentation for Level Design Editor

  • Eternal Evolution

    "Eternal Evolution will be your favorite strategy mobile IDLE RPG in 2022! Download now, lead your heroes on the eternal universal arena, crush all the monsters on the battlefield and create your legends! [Heroic Arena] Summon tons of Terran, Atlas, and Wenfyr heroes for the endless legendary wars in this sci-fi world."

    Except From: https://play.google.com/store/apps/details?id=com.herogame.gpla....../

    Genre: Stategy, Idle, RPG, Puzzle

    Engine: Unity 3D

    Platform(s): Mobile

    Role(s) and Responsibilities:
  • Ruins which mixed Hades features
  • Half content of Boss Fight
  • Two levels of Rift Fissure
  • UI flow Design for Items Source System

  • Project Unnamed

    An Action RPG game mixed with Buddhism background and modern military concept. Game was on a very early development stage but had been cut off by the company at the end of 2021. The only game designer of the group.

    Genre: RPG, Action

    Engine: Unity 3D

    Platform(s): Mobile / PC

    Role(s) and Responsibilities:
  • Drafted the UX design of the Character Editor
  • Built main character's skill for Promotional Video
  • Research the combat design of related games
  • Drafted Whiteboxing Level Design Flow
  • Suggested beheavior tree's builting flow
  • Primeval Origin

    Chinese culture backgound Pokemon Go. With easy AR battle by click the screen to hit the enemies.

    Genre: RPG, AR, Action

    Engine: Unity 3D

    Platform(s): Mobile

    Team Size: 4

    Role(s) and Responsibilities:
  • Communication with Supervisor and outresource
  • Game Design with teammates
  • UI design and built UI wireframe
  • Programmer at the early stage
  • Social Meida Opration of China
  • Demo testing and summerize
  • Omnidirectional Treadmill

    An device aims to improve the immersive of VR experience, designed for controling the character's movement by lean on specific direction of the circle. A whitebox FPS level had been created to test the devices.

    Genre: FPS, VR

    Engine: Unity 3D

    Platform(s): PC

    Team Size: 1

    Role(s) and Responsibilities:
  • Designed and built the Omnidiretional Treadmill
  • Woodcraft of the prototype
  • Development of the FPS Whitebox level for test
  • Demo testing and summerize
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